Hi there, this is a personal project that I started last year, I was very grateful to have the concept artist (PandeaWork) to give me guidance during the final stages of the render and advice from my photography Friend (Liam Chellew) for giving me lighting tips, the final result would not have look this good without them. Please enjoy!
Coolio. Is the girl’s body sculpted, or this is subdivision poly modeling? (I’m pretty sure the clothing is sculpted, but the body is so clean I can’t tell one way or the other.
Ya, the legs were somewhat troublesome, I had made changes to it and the Original Artist did help me point out the mistakes, I guess I did not improve it enough. Thank you, I will take notice of this next time I model characters
Thank you very much, the clothes are sculpted then I baked into displacement maps, the face is modeled by moving polygons, I know…I should learn how to sculpt faces.