I am trying to make a winter scene with frostcovered trees, something like my reference photo from here:
It is not like pure frost, more like snow attached to trees, but not like lumps of snow covering the branches.
I started the project by making a simple scene to experiment with suitable trees.
I made the trees with sapling addon and converted them to meshes.
My snow material is basically diffuse and glossy white with 0.6 roughness mixed 2:7.
My first try:
I weight painted the tips and most of the branches and they are now assigned as snow material and the unweightpainted material are bark, diffuse brown.
So that didn’t look good at all, so I added a hair-particle system to the branches, with small snow-material balls.
That doesn’t neither look good, not to mention that with a couple of trees with this system I got really heavy memory issues and trouble rendering at all. When I get to do the real scene, I think I will need even much more trees.
Any suggestions how I could do the task?