Hello folks. First time posting my stuff here. I’m a bit of a generalist when it comes to CGI, but my main focus is usually in more organic forms/sculpture. I usually sculpt in Zbrush and render in Blender, but for years I have been levelling up bit by bit seeing what Blender can do. Man, I love this program. Hands down the best software I ever used!
Recently I saw some pieces online which really inspired me to have a go at Hard Surface modelling - and so I did.
I am designing and modelling a series of concept ‘Incredible Machines’, and thought I would share them here. I’m open to C&C as this Hard Surface stuff is quite new ground to me.
I called this one the Humpty Dumpty, because of the Egg-shaped glass cock-pit shape. This concept plane is meant to be some kind of hobbled together machine made from old bits and very new bits. It’s supposed to be a type of reconnaissance vehicle.
hello and welcome !
nice modeling ! the biplane is very cool , is that ur concept .?
the first machine is cool ! but i cant imagine its function !
r u going to rig those machines ?
Thanks very much! Yes all my concepts. I would like to rig them eventually yes, but for now I am focusing on improving my modelling. The function of the machines was not so important at first, I kinda liked the fact that you had to guess what they were for. The first one I actually called it ‘The Ambiguity Generator’.
Thanks mate - yeah I find it a fun way to do it to make up the story at the same time as creating By the way, is this the correct way to reply to somebody or is there a way to ‘tag’ them?
make me think of a game i used to play with a freind when one start a sketch ,and the other try to figure out how to finish it !
i dont know if there a way to tag people here ! sorry
I realised my portfolio didn’t have much in the way of Environments so I created this warehouse type scene which I shall also use to ‘house’ my Humpty-Dumpty craft.
I made some goggles that looked almost exactly like this a few years ago (actually made made, with tools and real materials). I wanted to try to recreate it digitally and possibly improve upon it.