I’ve hit a hurdle. I’m hoping someone might have an answer…
I’m animating an object (the bowl) in Blender and taking the rotation and location info from an imported .bvh (the mocap figure). The animation is applied through object constraints on the bowl, referencing the .bvh figure.
So, I have the object and the .bvh mocap in the same project:
What I would like to do is delete the .bvh mocap and keep the animation (currently applied through loc/rot object constraints) on the object.
So far, even when I try ‘bake animation’ the bowl loses it’s animation once the corresponding .bvh is deleted.
Thank you in advance!