This project was born out of rage against “ARK: Survival Evolved” for being so addictive yet horribly optimized. I’m making a stripped-down ripoff with “black and white minimalism” which I suspect will require less time than it takes to download the dev kit.
Uses 2.79 from blender.org (at least for now)
Day 1
The most ambitious day and so far on schedule. Basic controls, HUD, map, and more trees than you’ll ever need (~540k). The map is 4KM x 4KM which is probably too big.
I may lower the density depending on how things run on lesser hardware. The goal is stable 30 fps with Intel HD Graphics 4000 and 1 GB available RAM. Until the player starts filling the world with junk, anyway.
Day 2
Inventory, harvesting, some optimization.
Day 3
AI, meat collection, decreased world size. We’re now running 2KM x 2KM which is probably still too big. It’s less about optimization and more about having to spend 30 minutes searching for the boss fight. Maybe there should be a clue…
Day 4
Reduced world size to 1KM x 1KM, simplified the generator, basic crafting, various improvements.
Day 5
Ignored today’s goals and took a nap instead. It felt good.
Day 6
D&D night. We’ll see what happens tomorrow.
Day 7(ish)
Sleep? What is sleep? WHY DIDN’T I SLEEP?
Total wipeout dudes. I’ll put up a link next time my dev PC is up, but there’s no way I’m entering this thing in the voting. It’s missing 3 very important features that need a well-rested brain to create.
Had a blast making it though. And there might be some nice code for people to learn from, although the inventory stuff is total garbage.
P.S.
60 FPS on the Intel HD4000, even during intense moments
Here she is, 57.1% complete