Page 1 of 2 12 LastLast
Results 1 to 20 of 29

Thread: Girl

  1. #1
    Member Yudit1999's Avatar
    Join Date
    Jan 2017
    Location
    Banjarnegara, Central Java, Indonesia
    Posts
    99

    Girl

    "Girl" Artwork by Yuditya Afandi.
    Based on character concept by Yungun Y. (https://www.artstation.com/artwork/zwPA4)

    Click image for larger version. 

Name:	Girl by Yuditya Afandi Shot1 Web Version A.jpg 
Views:	133 
Size:	501.0 KB 
ID:	514572

    Click image for larger version. 

Name:	Girl by Yuditya Afandi Shot2 Web Version A.jpg 
Views:	60 
Size:	488.2 KB 
ID:	514571

    Click image for larger version. 

Name:	Girl by Yuditya Afandi Shot3 Web Version A.jpg 
Views:	63 
Size:	431.0 KB 
ID:	514573

    Studio/Client: Character, Sci-fi
    Software: Blender
    Tasks:
    - Modelling
    - Sculpting
    - Texturing
    - Shading
    - Rendering
    When: February 2018
    Comment:
    Personal project based on awesome concept by Yungun Y. In this project I tried out some of the new features in Blender such as denoising and filmic color space. Still using Cycles engine to render this artwork, except for the subsurface scattering that done in Blender Internal. Using textures from Poliigon but most of the textures that i used is hand painted. It's almost 1-to-1 recreation from the concept aside from some tweaking that I made. Learn a lot from this project especially in the modelling part.

    You can watch the presentation video here:



    Artstation Link: https://www.artstation.com/artwork/GlXVd

    My website: https://yudit1999.wordpress.com/



  2. #2
    Member Yudit1999's Avatar
    Join Date
    Jan 2017
    Location
    Banjarnegara, Central Java, Indonesia
    Posts
    99
    Click image for larger version. 

Name:	Girl Presentation1.jpg 
Views:	31 
Size:	268.6 KB 
ID:	514574

    Click image for larger version. 

Name:	Girl Presentation2.jpg 
Views:	25 
Size:	286.4 KB 
ID:	514575

    Click image for larger version. 

Name:	Girl Presentation3.jpg 
Views:	17 
Size:	192.0 KB 
ID:	514576



  3. #3
    siiiiick nice one man! Whats your workflow for hard surface's look like? do you sketch with sculpt then retopo or just go straight to poly modeling? very impressive work



  4. #4
    Member Yudit1999's Avatar
    Join Date
    Jan 2017
    Location
    Banjarnegara, Central Java, Indonesia
    Posts
    99
    Click image for larger version. 

Name:	Girl Presentation4.jpg 
Views:	13 
Size:	197.2 KB 
ID:	514577

    Click image for larger version. 

Name:	Girl Presentation5.jpg 
Views:	28 
Size:	239.4 KB 
ID:	514578

    Click image for larger version. 

Name:	Girl Presentation5.jpg 
Views:	28 
Size:	239.4 KB 
ID:	514578

    Click image for larger version. 

Name:	Girl Presentation6.jpg 
Views:	25 
Size:	932.3 KB 
ID:	514579



  5. #5
    Member Yudit1999's Avatar
    Join Date
    Jan 2017
    Location
    Banjarnegara, Central Java, Indonesia
    Posts
    99
    If it's simple like a cylindrical mesh I just straight with polymodelling but if it's a little bit more advance i'll sculpt it frrst then retopologize it.
    Originally Posted by timmy6151 View Post
    siiiiick nice one man! Whats your workflow for hard surface's look like? do you sketch with sculpt then retopo or just go straight to poly modeling? very impressive work



  6. #6
    Wow. Super great. Really awesome.



  7. #7
    Member alf0's Avatar
    Join Date
    Nov 2012
    Location
    medal east sudan
    Posts
    618
    man this is really crazy, I would only ask 2 questions how did you create her skin, what part of the textures you painted



  8. #8
    Member
    Join Date
    Mar 2013
    Location
    Germany
    Posts
    93
    this is really very nice - I just feel the weight in the neck, looks like she might topple over ;-)



  9. #9
    Beautiful model.
    Love the detail.

    However - unless that armature is made of SUPER light alloy and can also float by itself ( I mean she has ZERO strain on her legs) , this design is not practical.
    Besides holding the armature she will also have to hold whatever she picks up with it.
    Even if she manages to pick it up (...which she wont) - it will shake her like a doll and brake her neck.

    I feel sore after I carried my son on my shoulders for 10 minutes - and he is 5.

    If practicality was not your aim ( and I assume it was not ), please disregard everything I just said.

    Great modelling though.
    Take care
    Last edited by CG-Predator; 10-Feb-18 at 01:31.



  10. #10
    Member threedslider's Avatar
    Join Date
    Apr 2015
    Location
    France
    Posts
    288
    Great work she is beautiful !



  11. #11
    Member Marcusrafaelft's Avatar
    Join Date
    Nov 2017
    Location
    São José dos Campos - SP - Brasil
    Posts
    11
    Amazing job!! But as some people said I don't know if the armor design would be very healthy for her



  12. #12
    Member Felix_Kütt's Avatar
    Join Date
    Apr 2005
    Location
    Hiiu, Nõmme, Tallinn, Harjumaa, Estonia, EU
    Posts
    4,452
    Originally Posted by Marcusrafaelft View Post
    Amazing job!! But as some people said I don't know if the armor design would be very healthy for her
    So she is standing in a space station and the artificial gravity isn't sufficient to crush her spine.
    FunLinks: . . . . . . .



  13. #13
    Member
    Join Date
    Feb 2018
    Location
    Bangaldesh
    Posts
    10
    amazing work! the girl really cute btw.



  14. #14
    Member Safetyman's Avatar
    Join Date
    Mar 2010
    Location
    Maryland, USA
    Posts
    1,407
    Outstanding work!
    Quicksand has no sense of humor
    DeviantArt | Sketchfab



  15. #15
    Member SynaGl0w's Avatar
    Join Date
    Oct 2008
    Location
    L1 Cache
    Posts
    556
    Awesome work! Love the balance of detail!
    One nerd to rule them all, One nerd to write them. One nerd to compile them all, And in the linker bind them.
    Sketchbook | Sanctuary Rising | Piles'N'Tiles



  16. #16
    Member pkrissz's Avatar
    Join Date
    Oct 2017
    Location
    United Kingdom
    Posts
    12
    Fantastic work!



  17. #17
    Member rombout's Avatar
    Join Date
    May 2011
    Location
    Curaçao
    Posts
    1,189
    hahah people are going to far, as if these things exist already. Perhaps they do but possible more bulky.


    Very clean modeling and great topology from what i could see. Well done, very detailed model.
    Last edited by rombout; 13-Feb-18 at 12:38.



  18. #18
    Member Toka's Avatar
    Join Date
    Jan 2013
    Location
    Europe
    Posts
    281
    Amazing Incredible work.

    Although it does give me a little bit of a twinge in the lower back thinking about some of the bio mechanical health aspects of it too closely. But I guess that's testament to the extremely high standard of artistic craftsmanship.
    Last edited by Toka; 14-Feb-18 at 08:45.



  19. #19
    Member iamdemsugar's Avatar
    Join Date
    Mar 2012
    Location
    Guadeloupe
    Posts
    122
    Awesome job as always man.



  20. #20
    Member Toka's Avatar
    Join Date
    Jan 2013
    Location
    Europe
    Posts
    281
    I imagine that if this were manufactured in the real world. they might move the robot arms more to her body's center of mass and build most of the support rig and load baring structures to be taken up by her hips and pelvis. Like in modern hiking backpack designs. Looks like it would be a lot of stress on the neck and lower back. But then I'm a bit obsessive about health and safety in the workplace these days. Don't try this at home kids.

    It is beautiful though.
    Last edited by Toka; 14-Feb-18 at 15:23.



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •