Smoothing an area for 3D printing without changing the edge loop position

Hello all,

a need to smooth the highlighted surface in the picture below - but I must not change the position of the vertexes of edge loops since the object must fit +/- 0.35 mm into another object when finally printed. I tried the subivision modifier but this this changing the position of the edge loops of the the highliged area…

Anybody an idea?


Attachments

schuhe4.blend (472 KB)


Unapplied object scale. ctrl+A -> scale to apply. Makes the mesh dimensions match the object which is important for tools and modifiers, and ensures it doesn’t change size when exporting


Subdivisions need to be supported. One way to do that is with creasing.
Select sharp edges, shift+E and move mouse until it’s full 1.0. Add subdivision surface modifier.


One of the n-gon faces creates a problem with subdivisions, need to cut it.
Add a loop cut around, ctrl+R
Select vertices and cut the existing face in between to connect, J. Both sides

That changes the subdivision pattern so it doesn’t push through the form anymore. Should be enough. If not you could try addding creasing for the added edges too, and adding more parallel loops to support the subdivision on that corner.

@Ja12: Great! excellent! This works fine for me. Thanks a lot.