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  1. #1

    [Addon] Advanced Brushes (RELEASED)

    Here's a glimpse of my latest add-on, with the not very creative name Advanced Brushes. Allows you to create brush categories, load a texture folder and sculpt using a new non-intrusive and unique UI.
    Now available on Blender Market: https://www.blendermarket.com/products/advanced-brushes




    I would like to thank Kilon for his amazing Morpheas library and Kostas Nikolopoulos for some of the ideas.
    Last edited by antoni4040; 21-Feb-18 at 09:25.
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  2. #2
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    Oh my goodness!!! You sir are a rockstar; Iīve been trying and failing miserably at creating something like this for a year now. I can stop this struggle at last. Take my money, rock on!
    Can you give us a hint on how soon "soon" is?



  3. #3
    That looks pretty awesome man!
    Keeping an eye on this thread, looking forward to try it out.



  4. #4
    -PixelPete: Thank you! Although, to be fair, Morpheas, a Blender-Python library, started by Kilon and continued by me, was a really big help, just search for "Morpheas" on Github and you'll see it, if you're interested with OpenGL drawing in the viewport. "Soon" basically means I'm waiting for the Blender Market to approve me as a Creator (if they do) and I need to do some minor bug fixes. Shouldn't too take long.
    -OrAngE: Thanks!
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  5. #5
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    Thanks for the tip (and thanks Kilon!), certainly will look into that library! Will you publish this on gumroad aswell?



  6. #6
    Originally Posted by PixelPete View Post
    Thanks for the tip (and thanks Kilon!), certainly will look into that library! Will you publish this on gumroad aswell?
    Maybe, I'll have to look into the advantages and disadvantages...
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  7. #7
    Member Toudou's Avatar
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    I'm interesting it! Awesome work!
    Toudou,



  8. #8
    this looks awesome! pretty interested in the release date



  9. #9
    Member Safetyman's Avatar
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    Ooooo this looks cool. Bookmarked.
    Quicksand has no sense of humor
    DeviantArt | Sketchfab



  10. #10
    Here the tutorial showing what the add-on can do in detail.

    I may release it today or tomorrow...
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  11. #11
    Originally Posted by antoni4040 View Post
    Here the tutorial showing what the add-on can do in detail.

    I may release it today or tomorrow...
    Should we still need to append brushes or this addon can road brushes for us automatic?



  12. #12
    Originally Posted by wuren View Post
    Should we still need to append brushes or this addon can road brushes for us automatic?
    You only need to append the brushes once really, just save them in the startup file along with the categories and then you'll have them in every project. At least that's what I prefer to do...
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  13. #13
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    I got a deeper look to it and WoW > Bookmarked, too!
    Do you allow to change the color of the 3dview pop up menu?
    Maybe a darker grey version with lighter tool icons?
    Last edited by mkbreuer; 14-Feb-18 at 12:32.
    "Just simple, but not simpler!" (A.E.) / GitHub



  14. #14
    Originally Posted by mkbreuer View Post
    I got a deeper look to it and WoW > Bookmarked, too!
    Do you allow to change the color of the 3dview pop up menu?
    Maybe a darker grey version with lighter tool icons?
    Not yet, but I'll sure put it in version 1.1, meaning that, when it's published (that depends on the Blender Market, as I've submitted it for review) and more people use it, I'm sure that some bugs will be found and some minor tweaking will be required, so all that will go in version 1.1.
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  15. #15
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    You might want to take a look into the code of the Brushes IK addon by Issanou Kamardine. Thatīs kind of what I wanted to create but for multipe brushsets/modules, meaning you would have f.ex. a rock brushes module, could append or clear all the rock brushes and a skin brushes one same thing and so on... Whatīs really nice about his addon: he automated the appending process (click of a button in the addons toolbar). That would be a neat little timesaver! Also for people who want to make and sell custom brushsets it would be very convenient. (I think manual appending of brushes into a scene and than saving it as a startup file is a turnoff especially if you are using multipe builds/ branches of blender with different layouts for different workflows)

    Link in the description of the video:
    https://www.youtube.com/watch?v=sZlD1rK-biI



  16. #16
    Originally Posted by PixelPete View Post
    You might want to take a look into the code of the Brushes IK addon by Issanou Kamardine. Thatīs kind of what I wanted to create but for multipe brushsets/modules, meaning you would have f.ex. a rock brushes module, could append or clear all the rock brushes and a skin brushes one same thing and so on... Whatīs really nice about his addon: he automated the appending process (click of a button in the addons toolbar). That would be a neat little timesaver! Also for people who want to make and sell custom brushsets it would be very convenient. (I think manual appending of brushes into a scene and than saving it as a startup file is a turnoff especially if you are using multipe builds/ branches of blender with different layouts for different workflows)

    Link in the description of the video:
    https://www.youtube.com/watch?v=sZlD1rK-biI
    Importing and getting rid of brushes (cause giving a blend file with 200 brushes in it is not a great option) is an interesting issue, I might look into it in the future...
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



  17. #17
    Member paulhart2's Avatar
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    Interested. Like what I see in the UI and implementation. Hope the results of actually working are equally strong.
    An eye for an eye, and the whole world goes blind... Gandhi/MLKing
    Greater consciousness is worth the effort. Be aware....
    so sayest the Animated Fool. HARTWORKS http://www.hartworks.net



  18. #18
    Currently working on my game idea, modeling all day long, not a bad life.
    Check out my 3D models on TurboSquid: http://www.turbosquid.com/Search/Art...ral=antoni4040



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