Wanted: blender artists for the ZetaGlest game engine

I’m one of the project maintainers for ZetaGlest, a fork of MegaGlest.

The project uses many g3d models, and we are looking for blender artists who are either experienced, or less experienced but would like opportunities to practice their skills.

ZetaGlest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of eight different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian, Elves or Romans

These are the tasks which are available:

existing tickets
remodeling/improving existing models
creating new factions (low priority, but anyone interested in creating a new faction is welcome to propose an idea)

Anyone interested in lurking or participating is welcome to join us on Discord (link provided on our web site).