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  1. #1
    Member Brontobyte's Avatar
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    WHy is my texture placing itself on the whole mesh when I did not assign it to it ?

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    I am not telling blender to put this graphic on the whole mesh. When I create a new material my mesh automaticly turns black and the graphic gets placed on the whole mesh. I dont want it on the whole mesh I just want it on the UV map
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  2. #2
    Member Brontobyte's Avatar
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    Maybe I need to copy the mesh to a new document so it looses its data and start over one face at a time. ? but still it seams there should be a way to see what data is attached to the mesh and a way to clear it off. Also I inadvertently switched from data to object in the materials panel. Maybe that the problem.
    .
    Last edited by Brontobyte; 13-Feb-18 at 12:46.



  3. #3
    New User StaticArray's Avatar
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    Hello. First of all make sure to have a light object inside the scene. Second, check out my post here on how I apply textures to be shown both in material and solid views. Hopefully it helps.
    https://blenderartists.org/forum/sho...=1#post3281928



  4. #4
    Because it is the first material on the list.


    The first material will always get applied to the entire object.

    Only after you have a default material as layer, can you start to individually assign a material.




  5. #5
    Member Brontobyte's Avatar
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    Very Cool Thank you icythe !

    https://blenderartists.org/forum/sho...d-to-what-face

    Here in the post above I started out selecting a face and assigning a material to that face. And it worked out. But now from this post I can see how I can override a mesh that has already been UV unwrapped be assigning a material to it first.



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