Different clipping for different objects

Hiya, I am working on a game in BGE and I am trying to figure out if there is a way for different objects to have different clipping distances for the camera. To explain more, I have a shelf, and I want the items on the shelf (milk cartons) to disappear from view before the shelf does. Is this possible in blender?

use LOD’s and a zero poly object, or a near sensor and a visibility actuator.

Ah thanks!