I’ve got a moderately complicated rig involving six bones that I intend to have rotating almost entirely on their local Y axis. This should be a constant rate, I’ve gone into the graph editor, made the Y and W rotation graphs entirely linear, as those are the only two that aren’t flat lines after setting up keyframes. And yet, somehow, whenever I try the animation, each keyframe seems to speed up the animation, which quickly slows down until it hits the next keyframe…
I’ve tried everything I can think of, but for either it’s a setting I don’t even know exists, or there’s something I fundamentally don’t understand…
The file is attached, please, any help would be immensely appreciated!
Okay, so, it seems that the graph is just a bit weird with rotation, as perfectly smooth, circular turning is a Sine Wave, not a straight line…
Attachments
601_01.blend (3.94 MB)