This is my first attempt at hand painting human skin. Only done the face up to now, and still have to work on the bump maps (a little heavy in places).
No specular map at the moment. Simply using principled shader spec with a strength of 2.8 (according to calculations I found in a paper it should be about half of that, but it simply wasn’t working).
Lighting is just from the HDRI, and using filmic colour management - base contrast (which doesn’t seem to like Manuel Bastioni’s shaders, really removing the detail).
Been tweaking bump and diffuse, and in the process, decided I may just start again with the pores.
Oh, I also added her hair back - she was freaking me out with the whole Sigourney Weaver thing. I know she still looks psychotic
, but at least she has hair.