So, i had a bunch of shape bones made for my armature. I needed to redone evrything from scratch so i went and deleted all my shapes.
What is my surprise, that when i parent my armature with the mesh again, and i start adding new shapes, the older ones are still there??? and no one single new shape i try to use will work?? i dont have the physical shape meshes in my scene… i deleted em… how is that blender still thinks they are still there???
If i go to assign a shape into the bone tab, and i click the dropdown list to select the shape i can still see the older shapes!?
How can we reset bone shapes???
Any solution to this bug?
Thanks in advance.