I’ve got a moving object (moving via position keyframes) with a child, and that child has a particle system that fires particles forward. Is there a way to make the particles use the velocity of the parent when they are spawned (so that if the parent is moving forward quickly, they spawn moving forward faster. Note that I do not want the parent to have any influence on particles after they spawn - if it changes direction later I want the already-spawned particles to keep moving in the same direction as before.
Is there any way to do this?
Thanks!