I am a beginner to blend. I got these message in using Rigify. I didn’t rename any things. I keep getting this message when I clicked generate button. ------------------------------------------------------------------------------------------------------------ Traceback (most recent call last):
File “…\Blender\2.76\scripts\addons\rigify\ui.py” , line 286, in execute generate.generate_rig(context, context.object)
File “…\Blender\2.76\scripts\addons\rigify\generate.py”, line 139, in generate_rig bone_gen = obj.data.bones[bone.name]
KeyError: ‘bpy_prop_collection[key]: key “hips” not found’
location: <unknown location>:-1 ------------------------------------------------------------------------------------------------ How could I solve it? I tried to create a new mega-rig for my model, But it didn’t work.
When I was getting a lot of errors, what ended up working was disabling all other add-ons and remaking my skeleton.
If you’re not doing facial bones or something weird like a model where you’re not sure how many arms you’re going to eventually want, I don’t think that there’s a lot to be gained from rigify other than using it to generate a quick humanoid skeleton and then ignoring the whole auto-rig deal, just weighting directly to the metarig. Making a few IK bones takes literally one minute, and the whole FK<->IK thing is most often unneeded complexity, or when it’s not, done more effectively by making two rigs.