UFO Catcher

Hi there!
Just finished an artifact/portfolio piece where it was my first time doing text, and plastic transparency.

I found the principle shader to assume the transparency of something to always be glass, but where it wasn’t the case I had to build a plastic transparency shader out of one found on Blender help forums, which is convincing but I find the masks of the helmets to ignore the lighting conditions of what’s around them, but I gave the faces an emission map show though clearer (the faces are inspired by a cat nightlight I have, just type “squish cat nightlight” into google to see the product).

But that’s the only nitpicks I have about the piece, and I’d like feedback to improve my renders in general.

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Hi,
looks good so far. Something seems oddly bulged on the left side over the hole where the goods come out. And i am pretty sure something in the background, instead of black, would help a lot :wink: