Hi there!
Just finished an artifact/portfolio piece where it was my first time doing text, and plastic transparency.
I found the principle shader to assume the transparency of something to always be glass, but where it wasn’t the case I had to build a plastic transparency shader out of one found on Blender help forums, which is convincing but I find the masks of the helmets to ignore the lighting conditions of what’s around them, but I gave the faces an emission map show though clearer (the faces are inspired by a cat nightlight I have, just type “squish cat nightlight” into google to see the product).
But that’s the only nitpicks I have about the piece, and I’d like feedback to improve my renders in general.