tyko
(tyko)
February 24, 2018, 9:49am
1
Hi,
I have a subdivided model which is fine in the view port. I have started to unwrap it to texture and have put the checkerboard texture on temperarely. So far I only have 3 x 4k images and the view port lags like hell.
Any Idea?
-Computer-
Processor : 12x Intel® Xeon® CPU E5-1650 v3 @ 3.50GHz
Memory : 32842MB (5671MB used)
Operating System : Manjaro Linux
Resolution : 1680x1050 pixels
OpenGL Renderer : GeForce GTX TITAN X/PCIe/SSE2
X11 Vendor : (null)
tyko
(tyko)
February 25, 2018, 1:51pm
2
so…i found an old thread that says dont have subd mod at the end of a stack and to put a simple deform with 0…
…and it worked.
viewport is super fast again
this is good, but at the same time annoying thinking i have to do this every time.
There was something about turning on triple buffering for nvidia cards
I think it’s in preference > system > Window draw method
tyko
(tyko)
February 25, 2018, 2:11pm
4
i’ll give that a try too!
tyko
(tyko)
February 25, 2018, 2:12pm
5
yeah, that seems to have made a performance boost too