Good afternoon everybody ,
this is the result of my academic thesis in Dentistry at University of L’Aquila; Abruzzo; Italy : “Study and implementation of a decomposable virtual skull in 54 anatomically correct elements” By Dr Mariano Coretti
This work is licensed under the Creative Commons Attribution 3.0 License (CC BY 3.0)
Specific Attribution: “Created by Mariano Coretti.”
Hey,
nice work man! I really like the lighting and textures. - Detailed, yet very clean.
I can image that this can be very useful for people studying anatomy for sculpting and character creation.
I would suggest you post this under the “finished projects”. Very few people see the works in here in the “focused critique” and I think a lot of people would love this project.
Amazing !
I’ve also been working on one. I had to suspend it in the middle of its progress but I made it available in CC0 anyway.
I went for reproducing a real one from scans rather than producing an anatomical “average” and clean version because I want it to be usable for films rather than educational content.
I created mine from the default cube using Blender’s sculpting tools.
Once I got something that looked like a skull, I imported a raw photoscanned skull that I downloaded from the internet and continued sculpting my “cleaner” model on top of it by switching between view layers and sometimes displaying both models at the same time to make them overlap.
I could’ve started directly from the scanned model and cleaned it up but this project is also an anatomy exercise for me.
Thanks. When I get back to working on this project (not anytime soon), I’ll let you know if I need help and also show you the “finished” result (if there is such a thing as a finished art piece)
ah, yeah totally. You could almost remove the “abandoned” from the quote, although even free content or open source projects can be left to collect dust and never be picked up again if there’s a better alternative.