Greetings,
so i learned sculpting in blender last week and this is my first completed sculpt. I would be happy about some feedback
My workflow was:
- a rough dyntypo sculpt
- retopo
- detail sculpting ( the scales ) with the multiresolution modifier
- baking the normal map to the lowpoly
My Questions:
- What do you think of the sculpt? (picture 1,2 is the sculpted highpoly model)
- I have my doubts about my topology of the retopologised mesh (picture 3) , especially that i used some triangles
- my biggest question with the topology was how to convert 2 quad strips to one (pictures 4 is just a triangle and 5 is what i found in the internet but id does not seem very different to me)
- does it matter when i have such strange shading when im using a normal map anyway? (picture 6) (normal map in unity on picture 7)