[SOLVED - kind of] PBR Workflow - How to bake metal color?

When trying to bake the colors from materials with Principled BSDF to a texture, the colors of the ones set to metal 1 are ignored.

Is there an easy way to bake the colors from different materials (metal and non-metal) to a texture without turning several dozens of metal sliders to 0?

screenshot: On the left is the “high” poly object with 2 materials. The green material is a non-metal. The copper colored one is a metal. The diffuse color is baked to the “low” poly object on the right.


Well, I kind of solved my problem by writing an addon. :confused:

1 Like