Bone out of position in animations

Hello all,

I’m pretty new to Blender, so I have no clue how to fix this issue I’m having. I’m following along with a youtube tutorial, and I noticed that I somehow managed to the upper left arm bone of my rig out of position. It sticks out like that in each of my animations, but the resting position is just fine. I tried importing the animations from an older file that animates as intended, but they have the same issue. What did I do wrong here?

Cheers!


Post the blend file, I can only make wild, uneducated guesses otherwise! You could look at the relevant bone’s transform boxes, I cannot see them from where I sit…

Welcome to BA by the way.

Cheers Clock.