Creating a particle system with an object with a particle system

I am having troubles with the Trees i created from the “Grove3D” or the grass from blenderguru the “grass essentials”.

So basically when I create a tree with the grove 3D, the twigs are placed on the tree using a particle system.

The grove3d: https://www.thegrove3d.com/

Creating the tree works fine. However when I want to scatter the tree around a plane using a particle system the twigs will not appear. So naked trees are scattered around the plane.

Same goes for shrubs and bushes created with the “grass essentials pack”, like in this tutorial by Jan Morek:
https://www.ronenbekerman.com/making-oak-pass-house/

Is there anyone that can help? Its driving me nuts. I can scatter the shrubs and trees myself but that is time intensive and also I dont like not fully understanding something at all!

Thanks

  • as this is my first post i hope i did not break any rules by posting these links. if i did just delete. thanks!
1 Like

bump :slight_smile: hope itll go somewhere

did you get any solution? because i am having same problem.

Apply the particle system leaves to the tree, so they are no longer particles, but actual faces. Join that together with the branches and trunk. Then you will have one object that the particle system can deploy. The one object can still maintain multiple materials.

It is possible to nest particle systems, but not with specifying an object in the particle system. One has to use the particle instance modifier instead. Unfortunately that way it doesn’t work to use Groups/Collections to pick objects randomly from, but only with a single object to duplicate.