Slug. Need critique on rocks.

Are the rocks too “edgy”, or unnatural? I’ve had a hard time making realistic rocks.
Other points of critique welcome as well ofc.


<a href=“https://www.youtube.com/watch?v=xRDFMYfsIcU” target="_blank">
https://youtu.be/xRDFMYfsIcU

This tutorial may help you.

Maybe scattering some small pebbles around would look cool.

Definitely looks low-poly. I would take one of a few paths:
Sculpt the rocks (dynotopo), using a good library of rock-texture brushes and using plenty of reference photos.
Download/make a photoscanned rock library. Warning: making one of decent quality might take awhile.
attempt a procedural rock material, paying extra attention to reference pictures.
Create a semi-procedural setup (sculpt the rough shape, procedurally add detail).

i’d personally recommend using adaptive subdivision.
PS on the material, make sure you have plenty of roughness variation on the glossy, and use a PBR setup, ideally with “micro roughness” (look up the thread).