Phong Uniform enviroment shading

I have made this very simple, Phong-inspired sky light node shader.

It can be modified to recieve lighting from lamps as well.

It can take a glossiness map and the ‘reflections’ will behave accordingly.



blend file in attachments.

Attachments

phong Sky.blend (768 KB)

Very cool stuff, but what about your GI system? Will you improve it somehow?

I still have to learn a whole bunch of stuff if i want to improve my GI system. What i want to add to it is essentially temporal reprojection, which is a fairly non trivial thing to implement, and requires a good amount of knowledge about the platform one is working on (in this case the BGE)

I will eventually do it, i just can’t say when that will be. I am also training to participate in IOI so that takes up a good chunk of my spare time