Fluid Dynamic along Curve

I trying fluid simulator in Blender, and I wanted to make an animation where water flows from centre along to curve and twist along path. How setup Inflow for this result:


you could create a particle system emitted from… lets say a plane or monkey :slight_smile: set it to to fluid. turn down gravity to 0 under field weights in your particle system. now create a curve and place the starpoint inside the monkey or the center point of the plane. select the curve and switch over to physics tab. Enable force field type force and shape curve. and maybe strenght to -5. play a bit with your geometry and all settings inside particle setup and forcefields. depends on what you want to do exactly. when you are happy with it use pyroevils "cube surfer" addon or maybe the new remesh modifier inside blenderversion "fracture modifier" you can find on graphicall to remesh the particlesim. here are the links for remeshing. http://graphicall.org/1148 http://pyroevil.com/cubesurfer-addon-download/ i prefere pyro evils addon.. but find out by yourself whats better… and if you have any success… don`t forget to spend them some money to make everything more easy for us in future :wink: best wishes!

edit… set the flow value inside the curves forcefield to something about 1… before you get grazy with forcefields and particlesim :wink: