How would we approach modelling a tractor tire pretty much like you can see here below. I’ve been trying to accomplish it with one quarter of a torus manually extruding the tire profile and then mirror it, but thats clearly not the way to approach this.
You can model a portion of the shape of the raised part of the tread and the lower part of the tread, and extrude down in a curved shape for the sidewall of the tire. Use a circle, array, and mirror modifier to get the round shape of the tire and subdivision surface to get smoother edges and possibly toss in an edge split.
This might also help give a couple ideas into the process, no laughing at the ancient Blender or young BlenderGuru lol but that is essentially how I model car tires still to this day. Careful though on size of the tire and details when you add in the array as it will shoot vert counts through the roof. Nothing like having a car with 300k verts and a tire with 500k verts. https://www.youtube.com/watch?v=WhmRn-tYtxE
I will see what I can do as far as a video goes, won’t have sound though due to my mic is on the fritz. And I am sure there is better more current methods than the one that I use but it works for me as far as just modeling and not animation.
Not sure if this is the type of look you are going for @RayVelcoro but I am posting a quick 128 sample render of what I came up with and I will also attach a .blend if it is what you are looking for as well for reference. The last layer has the tire with the modifiers used in the setup. The first render layer has the scene that is rendered in the picture below.
that is the use of array for simpler threads symmetrical
which is very nice and works fine
but look carefully at the tractor’s threads
and they are overlapping which I don’t know how to do with the array modifier
there must be another method to get it done
but still looking for it
also thread are rounded not rectangular
so would end up with high res model!
Thanks for the input so far guys! Also thanks for the .blend FlyingBanana, It’s something I think I work with. Gonna remodel it when I got the time for this project!
@RickyBlender They do overlap in mine, I just didn’t make them curved enough. If you look at the last layer of my blend you will see that the one section with two treads is fully modeled and do overlap past the middle point can be edited even more if needed, this was just a quick sample to show what I was talking about. That plane can be made into whatever you want the tread pattern to look like which is why I said it can take a toll on the vert counts if you get too crazy with it.