Hi all,
I am quite new to blender. I was used to Lightwave3D and later Cinema4D as a Student, but this is years ago. Blender has quite an impressive development and I really love what you can do now with it still being free, while a lot of other 3D software is quite expensive.
At the moment I try to replicate the first few seconds of the Star Trek Deep Space Nine Intro.
The comet flying through space losing ice particles with the camera flying through those particles.
I made the asteroid quite easy with noise map in blender and animated it, flying along the x axis rotating a bit with the camera targeting it and moving slowly behind it after the asteroid/comet passed the camera. Acutally I am using an empty object as camera target to be slightly behind the asteroid.
This was the easy part.
What I need help with are the particles. I tried several settings and also tried Smoke and a Smoke Flow Force Field. But it doesn’t really look like the one for Deep Space Nine
Here a reminder how it looks:
Mine looks more like this (the first tries):
It seems like the particles cluster more in the real intro. More like particle clouds …
Do you have tips or hints what you would do to achieve more of the original intro effect? Settings for particles? Smoke? Fluid or flame physics? Combined Smoke + Particles?
Thx a lot
Sven