Halp! Texture paint sucks !

Hey guys! I’xm having trouble with hand painting textures in texture paint mode in 3d view. After mesh unwrapping not all edges “catch” pixel centers and im not able to paint those in 3d view with face selection painting mode on - i need this option desperately here. Is there any way to make the brush reach 1 or 2 pixels further across the border of selected face being painted?
Sincerely
Adam
PS. i know i can fix that in uv editor but it requires fixing it pixel by pixel and im not looking for this kind of solution



Here you can clearly see a gap which is pixels the brush didn’t paint.


even with 8 pixels bleed - some places can not get painted - i’d prefer to use 1 or 2 pixel bleed maximally to not paint on other faces accidentally - but it gets fucked up nevertheless :frowning:


on this triangle for example i have bleeding set to maximal - 8 pixels - and even though the bleeding seems to work only on one tiny side of it


and that’xs why i dont want to use bleeding more than 1 pixel

Guys please help, it’s urgent.
Thanks.

Hi. It may be easier for users to help you better if you share .blend file of that model with the UV map. http://pasteall.org/blend/