Hello.
Blender crashes at a very certain point while rendering (every file has its own point). Error usually shuts my graphics card down momentarily; CUDA out of memory is the problem, but monitoring with GPU-Z shows that only 350MB out of 2GB VRAM were used. It doesn’t happen on my workstation, but I can’t use that when I’m away. Besides, its GPU also has 2GB of Vram.
I could probably fix the issue if I knew what was causing it, but this way I can’t trace the cause. Is there another way to diagnose the problem? Something specific you can look at?
mobile:
i5 dualcore (+2 virtual cores 2.5Ghz)
Nvidia 635M (2GB vram)
8GB RAM
workstation:
i5 quadcore (3.5 Ghz)
Nvidia Quadro k2200 (2GB vram)
16GB RAM