Hello it's Eva


This is Eva … I really digged into Blender in early 2017 to create some props for a game and develop an asset-creation-pipeline with Blender. Eva was the first character and protagonist i started with. She looks a little stylized which is okay since this was the goal. In the first place i optimized her for realtime-rendering with cloths etc:

Looks pretty different but is the same base …

I never wanted to make offline-renders like this because i wanted to focus on realtime-optimization. But now i did this one with Cycles and was really impressed how nice it looks without lots of texture-modifications. Tell me what you think about that …

Thank you guys :slight_smile: