I bring the new update for the render tools, we need this!
This time includes the new option to be able to set variables to the “substance” style.
You can take a variable such as: “$Scene” and in the render output we will find the name of the scene.
This is very useful to have renders organized neatly, and configure them flexibly.
The variables that we have are the following:
$File is the name of the blendfile.
$Scene takes the name of the scene.
$Layer name of the layer you are calculating.
that’s amazing Eugenio! Other people told me this looked like a very hard thing to implement. I guess it’s just about your skills Thank you for this, it’s gonna help a lot!
I am having issues with multiple cameras bound to the timeline. OscurartTools names my image sequence after the first camera bound in timeline (within output frame range) and ignores the names of the subsequent cameras.
Hey! Idk why Blender Foundation didn’t it yet, output variables are absolutely crucial for production level work. Is it possible to make you addon work in compositor file output node?
There’s no way to add $pass right now if I understand correctly huh? Shame
MultiEXR is great when you’re working on SSD but in our studio we usually keep all files in server and rn it’s limitited to 1gb\s speed, so big file size will slow down work and you not always using all of your passes.