I worked on this project a while back, and recently decided to give another swing at making a low poly environment.
The first time around I made separate objects of the mountains, but that proved to be a mistake. So this time I have made a single continuous plane. Hands down a better result. I am still working on specifically the path though, It’s given me a lot of trouble so far. I’d love any tips about how to improve any part of this environment.
I think the lighting needs something.
Usually when I see lowpoly environments , there’s a lot of strong shadows and a vignette.
I think the scene would look less scattered if you also added some depth of field and some trees.
Ah, sharper shadows is something I haven’t seen mentioned, but I can definitely see that now! I will work on those suggestions. I really appreciate the help, thank you!