My first character mesh

Hey guys, I’m a blender/3D modeling noob here, and I’m trying to recreate characters like this as my end goal: https://www.unrealengine.com/marketplace/polygon-knights-pack.

So, I’ve been practicing modeling human base rigs from scratch to help me start down this endeavor.

I’ve been learning blender for a couple months now but this is the first project I’ve tried myself. Any advice can help!

Let me know your thoughts, tips, and any other advice on how I could achieve their style https://discordapp.com/assets/f0835a46b501ae0a182874b003fdbb65.svg
Thanks!

Looks good, feet look a bit short.

General rule in art is that the distance between the front of the head to the back is more or less the length to of the feet.