hi,
I am currently developing a not very good skateboard simulator, I am working on animations right now, and I have a couple of questions. I created an Ollie (fancy looking jump) animation on a solid skateboard object, which is controlled with WASD, I made the animation on the dopesheet. once I created it, I when to the logic editor of the playable character and added a keyboard sensor, key: spacebar —> and ----> action, play: Ollie(the animation). so, I tested this, but I realised that when I pressed space, the animation played, but it reset the skateboard to the starting spot of the level, I can understand why it does this, but I can’t understand a fix. also, the camera follows the rotation of the animation, any way to stop this?
I’m a pretty basic user, and I can’t use Python.
thanks!