TIN to Spline/Bezier "surface"

Hello, I am trying to automatically convert a TIN or a Quad-Mesh to an Spline/Bezier “surface”.
The idea is to smooth all line edges of a Triangulated Irregular Network (TIN).
Is there any automatic approach?

If not, would it be possible through programming?
All I found so far is either:

  • manual creation of Bezier lines (not practicable for 1000s of TIN points) or
  • approximation using millions of straight lines (not an option)

Cheers, Stefan

Blender isn’t a NURBS modeler so not likely even possible.