Hello!
I’m trying to animate and export a character with his weapon (to UE4).
So I have in my file one character with his armature, one weapon with his armature, and one action (“IDLE”) containing keyframes for both armatures.
But when I export these in one FBX, it creates two actions: character_IDLE and weapon_IDLE, but for each armature.
So if I open the FBX in Blender or UE4, each object have his IDLE action plus the other object’s IDLE action.
I think it’s more visually clear in UE4’s asset management :
The two “not wanted” animations are empty and do not exist in the original blend file. But once exported, they appear in the FBX.
I first tried to export my character and my weapon in separated FBX, or separate the weapon and character 's keyframes into two different actions, but I got the same result all the time.
Someone told me I have to play with the NLA editor, I make sure each armature have his own corresponding IDLE animation too, but I still end up with an FBX with every object’s action duplicated on every object.
I’m out of solutions. And I’m supposed to do several animations…
I would greatly appreciate any help.