Hi,
I’m working on a female character.
In one of her poses, she bends the knee and put her left foot on a box.
I have a problem with the bended knee : the knee is too stretched as you can see in the pictures below, resulting in an overly stretched texture.
My situation is the following : I have the body of the character. There are simplified pants (this is the visible wire) which follow the same armature as the character and a shrinkwrap modifier. And there are the pants that have a Surface Deform modifier (with the simplified pants as target).
How should I proceed to make the pants “slide” like a real cloth to avoid this stretching ?
Thanks