Hi, i ussually use Nuke which is node base compositing. I know blender is not for hardcore compositing but still this is good that we have compositor inside blender. So i’m not trying to compare both , i just want to spot some basic feature which can really speed up the workflow but missing… so either it doesn’t exist or maybe i just coudn’t find it.
So here’s my questions :
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What is the hotkey to connect any selected node to ‘viewer’ node. This is a basic feature which make me faster to edit in compositor without have to manually connecting to viewer. Did i miss this ?
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is there anyway i can have ‘live’ compositor node inside material node editor ? where i can jump inside it and re-edit this compositor and have output updated to be used in material node editor. Right now i have to render out (file out) the re-import it back to be used as material texture. or to be simple maybe having some compositor feature inside material node editor , such as blur etc, so i can blur the texture just before i send it to shader node.
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is there a paint node inside compositor. in case i need to retouch an texture before i can feed it into material? so i don’t have to go to photoshop etc.
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in material node editor , i think there should be a ‘viewer’ node as well like compositor, where you can view intermmediate result , this is good for debugging. For example when convert the texture (rgb) to greyscale. I can check in viewer if this greyscale output as good as i expected , having black and white level as i need etc. Right now , everything have to connect to material output . I don’t like it , it’s slow workflow. there should be 1 single hotkey to view the output of any selected node.
That’s it for now. Anyone have any thought about it? pls share.