I have been working on an animation that involves some motion
of a number of mesh mode planes that have freestyle line edges on them.
There is a Freestyle Line Edge render detection issue, that I am aware of.
I am using the Blender Renderer.
I have had to use Visibility, QI Detection 0,0 in order to attain
the effect that I need. This means that I cannot use the
“always detect by default” modes.
My video absolutely must move through a relative acute angle
between the camera and the Marked Freestyle Line edges
of relevence.
I have read it suggested that there is a boolean variable solution.
I don’t understand how to apply this, if it exists.
Certainly if I have lots, or too many, applicable planes
with their Freestyle Line Edges.
Consider one frame render at frame 480 for one example of the sort
of thing I just need a way to disable:
Animation.blend (986 KB)
Aside from just “avoiding those acute angles”,
or using an “always detect” mode for them, is there a way
to have those Freestyle Line Edges detected again?
This image is one example of what I mean: