Hey people!
The Confusion
One thing has been bothering me a whole lot and it’s this. When I make bitmaps in Substance designer (which means they’re all tileable), they’re 1:1 or square and even though I can change the ratio and give them any other rectangular form what puzzles me the most is that no mesh is like that. The texture won’t tile if the UVs are out of the 1:1 ratio right? The seams would be visible as was the case with me when I tried unwrapping when I exported a bitmap from Designer.
I watched Blender Guru’s UV unwrapping and I get it, I understand the concept and I did the same. UV islands are present and then he just jumps into Texturing without adhering to the fact that these UV’s aren’t perfect square even though the maps are! And goes on without talking about it either. I understand the fact that textures don’t have to tile where there are great angle differences in edges.
But, having multiple UV islands and none of them fitting the 1:1 size of outline of the bitmap I’m loading, how will they tile? I think that’s such a lack of control of how it’s appearing on my mesh.
Maybe I’m looking at it wrong. I really hope I am.
So, I’m super confused Please help me with this!