Results 1 to 4 of 4
  1. #1
    Member Tore's Avatar
    Join Date
    Feb 2011
    Location
    Denmark
    Posts
    43

    Fixed rotation manipulator gearing

    When I want to rotate an object and grab one of the rotational rings of the 3D manipulator, the gearing (or rotational ratio) doesn't stay fixed. Moving the mouse away from the object, the gearing gets slower, moving it closer to the object's center makes the gearing faster, until it gets to a point when it is so fast that the rotation is uncontrollable.
    I wonder if there is any way to change this behavior? That is, so that there is a fixed rotation ratio, wherever the mouse (pointer) is relative to the object, and more importantly, where ever it is moved during the rotation of the object.



  2. #2



  3. #3
    Member Mike J. Gee's Avatar
    Join Date
    Sep 2015
    Location
    Pruszków, Poland
    Posts
    128
    mmhhh.... so.. something like "fixed distance / rotation incremental" does not exist, really... But!!

    If you are rotating with only the Left-Mouse-Button (LMB), than you have the behavior as you describe, cause it's the "free one" (non restricted), which means the increment is 0.01 and the speed depends on the distance from the pivit-point. (as farer aways, as slower)

    And now:

    Using LMB + CTRL fixes the increments to 5.00
    Using LMB + SHIFT fixes the increments to 0.01
    Using LMB + SHIFT + CTRL fixes increments to 1.00

    The distance again guides the speed, but not as "heavy" as the "normal" (LMB only) movement.

    Imagine always the distance of the mouse-cursor as an orbit around the piv. As farer away, as longer ist the "way to move" for one increment.



  4. #4
    Member Tore's Avatar
    Join Date
    Feb 2011
    Location
    Denmark
    Posts
    43
    Thx for the answer, Mike. You're right that restricting the motion by holding, say SHIFT+CTRL helps, but still it would be nice if there were an option to permanently switch to a "fixed mode" in preferences. I animate in an old fashioned stop-motion way, actually incrementialy moving my object and keying frame by frame, and it would be very awkward constantly pressing SHIFT+CTRL when animating. Wonder if anybody else has the need for a more controllable rotation, so this maybe could be made to an official feature request?



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •