Booltool and dynamesh for hard surfaces!

I stumbled upon this really awesome workflow for hard surface modeling between blender (or max) and Zbrush or 3DCoat. It is super efficient and allows for very complex work using procedural modeling with boolean modifiers. You could even just do low poly box modeling instead. I was experimenting with it myself and was impressed with the results. I almost like this method over hardops because it gives results like as if I were using catmull-clark. It could save me countless hours of work to produce commercial assets. Thought this information would be helpful to someone else. Here is the link: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial

Thanks for the heads up.

Here’s a really cool complimentary technique in Blender by PENFINITY https://www.youtube.com/watch?v=CTI9dx5VIkw He has some really great tips and tutorials!

Why not just use live booleans in zbrush?

sometimes you need non destructive workflow

Fusion is the way to go!

Live booleans in zbrush are non destructive. What is fusion?

Its really about what program you are most comfortable in. If you like zbrush use zbrush and go to blender for its features and vice-versa. I myself like working in blender for modeling, rendering and animation but I prefer to jump between other software for what they have to offer that blender does not.

I found out that you can do this right in blender without using zbrush. Simply use remesh then corrective smooth and you will get very similar results.



Here is an example of bools + remesh inside blender. The remesh generated 800,000 polys for the entire mesh.