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Thread: Dantes

  1. #1
    Member deadmeadow's Avatar
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    Dantes

    This is Dantes (the fat robot). It's a personal project I started to try some new techniques and because I love steampunk robots. All done using Blender, some Hard Ops for a few parts. Rendered using Cycles and Compositing in Photoshop
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  2. #2
    Member alf0's Avatar
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    i really really liked it so much i my self have made a robot thing like this, but it,s not as much nice as this one,i have 3 questions, if you dont mind1- the diffuse red color of the robot, is it just a flat texture ? or do you use some kind of dirt and noise texture to create this kind of fx to the robot body2- do you prefer to use pump or normal maps for the scratches on the robot body ?3- because it,s a robot body, which means it,s a metal body, should i set the metallic all the way up to 1 or is there another trick i dint know about



  3. #3
    Member Photox's Avatar
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    This is the greatest robot ever made. Please put a flame coming out of his ass though.
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  4. #4
    Member deadmeadow's Avatar
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    Hi alf0, thanks! Sure, Ill try to answer to your questions. 1)I use a bunch of nodes to create the diffuse texture, including a metal base, some scratch textures and then using the bpainter Add-on I paint all the decals of the edges manually and mix them with some decal texture. 2) I prefer to use bump maps because I create them using the nodes. I do this because when I make some changes on the textures I dont want to be creating new normal maps all the time, but I do think normal maps sometimes work better. 3) If you want something like chromed metal you should go all the way to 1 on the metallic option. In this case because it has some orange paint over the body I put the metallic around .7 so it looks more like paint. Hope that helps! Cheers



  5. #5
    Love this design, and nice work on the materials and rendering. Would love to see a whole set of these little guys fighting it out with each other



  6. #6
    Member hetors's Avatar
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    simple and beatiful!
    My Sketch book -hetors-



  7. #7
    Member deadmeadow's Avatar
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    hahaha Thanks! Well that is definitely a good idea, cheers!



  8. #8
    Member deadmeadow's Avatar
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    Originally Posted by Mr_Flamey View Post
    Love this design, and nice work on the materials and rendering. Would love to see a whole set of these little guys fighting it out with each other
    Thanks so much! Yeah I'm definitely thinking about making more robots like this



  9. #9
    Member deadmeadow's Avatar
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    Originally Posted by alf0 View Post
    i really really liked it so much i my self have made a robot thing like this, but it,s not as much nice as this one,i have 3 questions, if you dont mind1- the diffuse red color of the robot, is it just a flat texture ? or do you use some kind of dirt and noise texture to create this kind of fx to the robot body2- do you prefer to use pump or normal maps for the scratches on the robot body ?3- because it,s a robot body, which means it,s a metal body, should i set the metallic all the way up to 1 or is there another trick i dint know about
    Hi alf0, thanks! Sure, Ill try to answer to your questions. 1)I use a bunch of nodes to create the diffuse texture, including a metal base, some scratch textures and then using the bpainter Add-on I paint all the decals of the edges manually and mix them with some decal texture. 2) I prefer to use bump maps because I create them using the nodes. I do this because when I make some changes on the textures I dont want to be creating new normal maps all the time, but I do think normal maps sometimes work better. 3) If you want something like chromed metal you should go all the way to 1 on the metallic option. In this case because it has some orange paint over the body I put the metallic around .7 so it looks more like paint. Hope that helps! Cheers



  10. #10
    Member Bliz's Avatar
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    Great work! A wonderful character.
    Would make a great vinyl collectable toy (if the sharp detail could be kept)



  11. #11
    Moderator Monster's Avatar
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    Look really cool.

    But I think the feet are a little bit too small and too filigree.


    What is the left hand supposed to be?



  12. #12
    Member Metin Seven's Avatar
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    Great work! Love the style and proportions.
    visualization pixel art illustration 3D design metinseven.com



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  14. #14
    Member ToxicTuba's Avatar
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    This is an awesome model and great lighting for it.

    The one thing that confused me a bit is the furnace in front. The glowing coal inside makes it look like it is the same color as the paint on the robot, so the furnace doesn't look like it's a room inside the robot but like a flat door without depth. Just the 3d view without the textures made me realise there is some volume inside the robot. I'd make the walls of the furnace inside a lot darker. Great work nontheless.



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