Hi,
I’m attempting to use this large scale landscape from TurboSquid in Blender Cycles:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/997505
Trouble is, none of the usual suspects (obj,fbx,dae from Maya) seem to be able to bring into Blender the “texture tiles” that the artist used to create it inside Maya. They’re tiles because the image textures are huge. Any ideas how to make this work in Blender?
Thanks in advance for you help!