Image Texture "tiles" on a giant mesh

Hi,

I’m attempting to use this large scale landscape from TurboSquid in Blender Cycles:

https://www.turbosquid.com/FullPreview/Index.cfm/ID/997505

Trouble is, none of the usual suspects (obj,fbx,dae from Maya) seem to be able to bring into Blender the “texture tiles” that the artist used to create it inside Maya. They’re tiles because the image textures are huge. Any ideas how to make this work in Blender?

Thanks in advance for you help!

This is basically what I ended up doing, although I’m sure there’s a much more elegant way. Tons of texture coordinates, divided the mesh by the number of tiles along each axis with mix RGB nodes to combine the images.