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  1. #1

    [Addon] Principled Baker

    https://github.com/danielenger/Principled-Baker

    The Principled Baker add-on helps you bake all inputs of a Principled BSDF to image textures.
    Inputs with no connection will be ignored.
    If you want to bake a single color to Base Color, Metallic, Roughness, etc., link a RGB node or Value node to the input.

    The results for Subsurface Radius and Tangent might not be useful.

    update 0.0.4:
    new: optional new Material (this makes testing with Eevee more simple)



    If you have installed an old version (0.0.1) and your Add-ons tab in blender User Preferences is empty or broken:
    Go to the blender settings folder (Windows: "C:\Users\x\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons", Linux: "~/.config/blender/2.79/scripts/addons/) and delete the "Principled-Baker-master" folder!
    Last edited by DanielEngler; 16-Apr-18 at 09:23. Reason: update 0.0.4



  2. #2
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    I think I shall make use of this.
    The Market, a CG and game dev discord chat.



  3. #3



  4. #4
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    Usefull thing. Thanks



  5. #5
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    I would love to see this in eevee after 2.8 is stable.
    The Market, a CG and game dev discord chat.



  6. #6
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    This is fantastic. Nice job, thanks for sharing Daniel!
    If we had an option for the rendered textures to autoimport into the scene and replace the existing nodeinputs (those replaced once wouldn´t have to be deleted, just disconnected and kept in case you want to tweak their values again), we would pretty much have the basics of a true substance painter like workflow inside of Blender, only potentially more powerful because of all the possibilities of rgb-maths and vector-maths. We´re getting close people



  7. #7
    Member Spirou4D's Avatar
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    Thanks DanielEngler, a really nice idea!
    Congrats.
    Words are Images that loosed Light!
    Linux Mint 18.2 Saunya - Bi-Quad Intel 2.66Ghz x64Bytes - Nvidia OpenGL GT 630 4Go-vram



  8. #8
    Hello, look like very neat.
    I receive an error on install:

    Screen Shot 2018-04-10 at 22.37.07.png

    Os X, Blender 2.79/2.79a



  9. #9
    Originally Posted by kabu View Post
    Hello, look like very neat.
    I receive an error on install:

    Screen Shot 2018-04-10 at 22.37.07.png

    Os X, Blender 2.79/2.79a

    Thank you!
    Darn it! I somehow deleted "category" from bl_info.

    Important! Download the update 0.0.2!



  10. #10
    Originally Posted by joseph raccoon View Post
    I would love to see this in eevee after 2.8 is stable.
    Yes! Me, too! Officially build in the first place and not just as an addon with hacky code.


    Originally Posted by PixelPete View Post
    This is fantastic. Nice job, thanks for sharing Daniel!
    If we had an option for the rendered textures to autoimport into the scene and replace the existing nodeinputs (those replaced once wouldn´t have to be deleted, just disconnected and kept in case you want to tweak their values again), we would pretty much have the basics of a true substance painter like workflow inside of Blender, only potentially more powerful because of all the possibilities of rgb-maths and vector-maths. We´re getting close people
    Good idea. I'll keep that in mind for the next update. Let me think: Maybe with an other Principled BSDF node in the material with all the baked textures connected to not to destroy anything. than I need to tag the source principled BSDF node and the new one and store the tags. maybe with custom properties. Anyway, I'll find a solution.



  11. #11
    new in update 0.0.3:
    Optional new Principled BSDF node for manual preview.


    There is a known bug: Overwrite with an other resolution does not work. The workaround is to remove the image nodes and all users from the textures and restart/revert.



  12. #12
    update 0.0.4:
    new: optional new Material

    removed: optional new Principled BSDF node for manual preview

    fixed: overwrite with new resolution bug



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