Results 1 to 14 of 14
  1. #1
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35

    Archviz - Interior - Emily

    Hey, what's up guys?

    Just finished this project here. Based on the concept of the interior designer Emily Henderson.
    I hope you guys like it


    Click image for larger version. 

Name:	LibberdadeStudio_Archviz (9).jpg 
Views:	172 
Size:	133.6 KB 
ID:	520859
    Click image for larger version. 

Name:	LibberdadeStudio_Archviz (10).jpg 
Views:	113 
Size:	92.0 KB 
ID:	520858
    Click image for larger version. 

Name:	LibberdadeStudio_Archviz (11).jpg 
Views:	118 
Size:	99.9 KB 
ID:	520860

    Critiques and comments are always welcome

    http://www.libberdade.com.br



  2. #2
    Member Taros's Avatar
    Join Date
    Jul 2015
    Location
    Germany
    Posts
    72
    Very nice work. #thumbup

    Do you have some tech infos, like rendersettings or sample amount, render times etc. ?
    Computer Graphics - Art Direction - Trainings

    www.christoph-werner.de | YouTube | Blender Market | gumroad | sketchfab | Artstation



  3. #3
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35
    Sure, about 20 min each
    600 samples and denoiser on
    Just an HDRI with sun, some portal lights and ambient occlusion, very simple setup



  4. #4
    Member Taros's Avatar
    Join Date
    Jul 2015
    Location
    Germany
    Posts
    72
    20 min sounds very fast. Which image resolution? CUDA?
    Computer Graphics - Art Direction - Trainings

    www.christoph-werner.de | YouTube | Blender Market | gumroad | sketchfab | Artstation



  5. #5
    Member Sammy1973's Avatar
    Join Date
    May 2015
    Location
    Finland
    Posts
    52
    Nice lighting!
    And modeling looks good too.



  6. #6
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35
    Thanks Sammy1973!

    Taros, I think it's fast due to low amount of diffuse and glossy samples in light path setup, while using ambient occlusion there's no need for a high value. This speeds up render a bit.

    Name:  baPOST.jpg
Views: 1248
Size:  46.7 KB

    The resolution was 1440x1080 and 850x1200
    GPU was GTX960 4gb
    Last edited by Ghaell; 12-Apr-18 at 20:58. Reason: Forgot GPU info



  7. #7
    New User hilth's Avatar
    Join Date
    Apr 2017
    Location
    Brasilia / Brazil
    Posts
    2
    Nice work!



  8. #8
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35
    Thanks Hilth!



  9. #9
    Member cekuhnen's Avatar
    Join Date
    Mar 2003
    Location
    Metro Detroit, Michigan, USA
    Posts
    12,127
    visually the image looks pretty brilliant - the Ambient Occlusion gives it a little of a toon like touch tho.
    3D Design Generalist - Faculty Industrial + Interior Design
    Chair Interior Design - Wayne State University



  10. #10
    I'm well impressed. Excellent work!



  11. #11
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35
    Thank you Cekuhnen and Erisian!



  12. #12
    Member kalish's Avatar
    Join Date
    Dec 2017
    Location
    Brazil
    Posts
    23
    Hi BR brother,

    Excellent work! Do you mind if i ask you how you achieve this wonderful lightining? Doesn't like a HDRI as you said and the bloom looks pretty cool. Your blender skills are awesome
    Last edited by kalish; 18-Apr-18 at 19:00.



  13. #13
    Member Taros's Avatar
    Join Date
    Jul 2015
    Location
    Germany
    Posts
    72
    Originally Posted by Ghaell View Post
    Thanks Sammy1973!

    Taros, I think it's fast due to low amount of diffuse and glossy samples in light path setup, while using ambient occlusion there's no need for a high value. This speeds up render a bit.

    Name:  baPOST.jpg
Views: 1248
Size:  46.7 KB

    The resolution was 1440x1080 and 850x1200
    GPU was GTX960 4gb
    Interesting. Thank you for the infos.
    Computer Graphics - Art Direction - Trainings

    www.christoph-werner.de | YouTube | Blender Market | gumroad | sketchfab | Artstation



  14. #14
    Member
    Join Date
    May 2013
    Location
    Brazil
    Posts
    35
    Kalish, i did desaturate the hdri a little, but that's all

    here's the world setup, notice that I also have divided the same image into two shaders, one for the background and the other for real lighting, the sun it's just 10.000 strengh.

    Click image for larger version. 

Name:	HDRISetup.jpg 
Views:	2 
Size:	98.4 KB 
ID:	521720

    In my opinion, the most important process of creating a nice interior it's setting the correct exposure for camera, I rendered the same image without AO and exposure/curve settings.
    Here's how it looks.

    Click image for larger version. 

Name:	WithoutAOandCurveExpo.jpg 
Views:	3 
Size:	130.0 KB 
ID:	521721

    With exposure control and without AO

    Click image for larger version. 

Name:	WithoutAO.jpg 
Views:	2 
Size:	143.8 KB 
ID:	521722

    Timestamps added - 15 mins, 600 samples each



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •