BMX bike

Hi.

I’m working on a bike. It supposed to be short, “let’s just get warmed up” project and I kind of lost track of time after a while. From simple render to animation to low poly game asset (maybe). It’s a learning experience, that’s for sure.

The high poly model it’s finished, although I tweak things and fix mesh once a while for better normal map baking (and mistakes made when I worked drunk). I learned and added working drivers that makes wheels, pedals, gears spin. Chain works too, but I don’t know how to make it moving in low poly…



LP is 2,5 k faces so far. Lot more to do and to optimize.


Update.

Low poly done. First pass was 6672 tris. After a friend (lot better modeler) took a look and taught me some stuff I manage to optimize it to 5648.


It’s UV mapping time.

EDIT: UV mapping done. Could really use some better island packing addon/software tho.


“wheel cones” are on separate UV map. Those need some space for alpha map.
Normal map baking time… already dreading it.

Hello, there! Nice one
What’s its use for?

Portfolio piece maybe? Needs to be lot more refined to be used as one tho.

Anyway, baked the normals, take look on skechfab. Yes, there are problems, but I kind of want to be done with it

Gonna fix few things and try to texture it.