Results 1 to 3 of 3
  1. #1
    Member Åsmund's Avatar
    Join Date
    Nov 2014
    Location
    Norway, Steinkjer
    Posts
    243

    How would you smooth out a box modeled hearth?

    Hello, Im working on this chair from Bag End from The Lord Of The Rings. Now I just need to carve out the hearth and managed to get a decent hearth looking shape. But as you see the egdes is pretty sharp, so Im wondering how I can smooth out the egdes to get rounded corners.

    Click image for larger version. 

Name:	Capture.JPG 
Views:	4 
Size:	198.9 KB 
ID:	521216


    Click image for larger version. 

Name:	Capture2.JPG 
Views:	10 
Size:	256.9 KB 
ID:	521215
    ASUS ROG Maximus IX Formula - G.Skill RGB 16GB - i7 7700K Kaby Lake, 4.2ghz - ASUS GeForce ROG 1080 Strix 8GB - M.2 NVMe: Samsung 960 500GB - Windows 10 home



  2. #2
    Member Åsmund's Avatar
    Join Date
    Nov 2014
    Location
    Norway, Steinkjer
    Posts
    243
    Alright, I got it abit better with some vert pushing. Thread can be closed.

    Click image for larger version. 

Name:	Capture3.JPG 
Views:	3 
Size:	186.0 KB 
ID:	521218
    ASUS ROG Maximus IX Formula - G.Skill RGB 16GB - i7 7700K Kaby Lake, 4.2ghz - ASUS GeForce ROG 1080 Strix 8GB - M.2 NVMe: Samsung 960 500GB - Windows 10 home



  3. #3
    Okay you've completely missed the point of "Box Modelling". it has nothing to do with keeping the model blocky, like that, the idea of box modelling is making a proximity mesh as fast as you can with only primitives, and minimal deformation to them to get a rough idea of the final look very fast.

    for a heart like that i would use boolean, if topology matters, say if you wanna subsurface it, then model the heart first, then find a way to fit it to the chair.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •